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I'm just not sure if it's worth sacrificing the mobility of Heavy, especially if I end up going with the Impaler Cannon. Sniper: Re-rolling 1s to hit is extremely powerful on a BS3+ unit with either a Comms specialist nearby or else the Careful Aim tactic to make me hit on 2+. The added mobility of an Assault weapon means I may be freer to make it a Sniper specialist instead of a Heavy, but I'm not sure if the reduction in wound potential is worth it.
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Shock Cannon: The drop from S8 to S7 is a significant one, making him only wound on 3+ instead of 2+ vs most targets. The trick is getting set up correctly, since with a Heavy weapon I'm going to want to remain stationary throughout the whole match if possible. Still, strength 8 is a 2+ to wound vs most things, so if I'm set up correctly (with a comms specialist nearby), I should be able to murder most targets with impunity. And if I want line of sight, I'll want to be able to move to adjust my position as needed, so I'd want to go with Heavy or with the Shock Cannon. Impaler Cannon: So being able to fire on basically the whole board without exposing the model sounds terrific, but I'm going to want line of sight if possible anyways, since hitting on 6s with only 2 shots really sucks, and the HG can feasibly go the entire game without scoring a single hit. What I can't seem to decide is whether I should equip it with a shock cannon or an impaler cannon, and whether I should make it my Sniper specialist or my Heavy specialist. I'm going to be getting a single Hive Guard sprue soon, and I plan to have only that one on my roster, as an artillery support unit.
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